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You could probably make a variable for when the wg animation starts, and then make it so when it's a certain number the player can just tap A/B/ect. to get through it faster. If they don't press it at all then the animation finishes its whole time.

The collision thing is very tough, IIRC the best answer without any plugins is to make the enemy actor change a variable you have for hp on touch, and then immediately after deactivate the actor

so the castlevania system sorta?

I'm... not sure what you're referring to? I'm either missing something or haven't played the castlevania game you're talking about

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err castlevania legends? edit im refering to how they handle health. how its basicly a number that counts down.

Oh I see. That was an oddly specific series to cite so it confused me since basically every game tracks hp like that, so I thought you meant a different part. But ultimately you're correct on that.

i mentioned that one because its system is working in a gameboy game.