Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

About the game over... people told me that the game overs takes so few time to be appreciated and now i see it, i guess it's a balance. 


And about the collision. Yeah, i didn't know how to don't make it an instant death. I only need some GB studio's tips to add that, just only that.

(+1)

You could probably make a variable for when the wg animation starts, and then make it so when it's a certain number the player can just tap A/B/ect. to get through it faster. If they don't press it at all then the animation finishes its whole time.

The collision thing is very tough, IIRC the best answer without any plugins is to make the enemy actor change a variable you have for hp on touch, and then immediately after deactivate the actor

so the castlevania system sorta?

I'm... not sure what you're referring to? I'm either missing something or haven't played the castlevania game you're talking about

(1 edit)

err castlevania legends? edit im refering to how they handle health. how its basicly a number that counts down.

Oh I see. That was an oddly specific series to cite so it confused me since basically every game tracks hp like that, so I thought you meant a different part. But ultimately you're correct on that.

i mentioned that one because its system is working in a gameboy game.

(+1)

as far as gb studio goes there is a reddit... but its currently blacked out due to protest figures eh? however on youtube there is a bloke called Robert Doman who does a buncha tutorials... some of them are old but might still work if not might be able to ask them directly on how to do something. hope some of this was helpful.