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Day 1:

Today I managed to set up the scene and create some basic player behaviors, but I'm not convinced it will work well.

  1. I decided on a resolution of 854 x 480px. I took the great tit image I created recently and decided to use its shape as a placeholder for the smallest bird in the game.  I chose sizes in reference to that. I also painted this "masterpiece" of a squirrel , other things in the scene are just rectangles for now.
  2. I made wires and fences with jumpthru behavior, the ground is solid. The player has a platform and wrap behaviors. I'm not sure if I approached well the issue of running around the same scene - wrap on the player, unbound scrolling on layout, and camera following the player on x-axis. It forced me to extend sprites outside layout to look good and I think it probably would be a problem if I want to put birds near to the screen cut. I see most games in which the player is constantly moving, are made in a way that the player stays in place and surrounding moves but I have absolutely no idea how to move a scene that is not randomly generated in such a way.
  3.  I made my player run with a system event every tick and stimulating controls depending on mirrored and not-mirrored properties of the player. And made the player fall down on pressing the down arrow.
  4. I created a page for my game as a prototype and draft You can check it out: https://concreteberry.itch.io/scurry-scramble?secret=FfC67BoWhYbKDtUpl0EQLq3cYuA

At this point, my work looks like this:



This all took quite a lot of docs reading. I'm also on 4th lesson of this A Beginner's Guide to Construct 3 - tutorial