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I think this has good bones, but needs some refinement in a few areas. The text formatting is a bit inconsistent, and the font choice feels slightly off. It makes it harder to read. 

This is more of an adventure prompt than a full adventure. It needs a few more of the "where and why" to really drive the adventure forward. The prompt to get started is good, but what if the adventurers don't want to chase after the alchemist? Having more things draw them into, or at least approach the main quest will certainly help varied groups get engaged. 

Thanks for the feedback! Looking back, I'm still happy with the complexity of this bitesized encounter, but after seeing how much stuff people can pack into 2 pages I think I could have written a much larger "dungeon ".

I think the single hook works for getting players in the direction of the included "dungeon", while the rest of the city has enough stuff going on that shenanigans could probably arise just from interacting with a few of the NPCs.

My goal was to write something a new gm could use to start a campaign with by providing a town to get started in and an adventure for that first session as fter everyone's made characters and hashed out rules questions, and there's maybe an hour left before people's attentions start waning. 

While I think I could have written a better dungeon adventure, overall I am still happy with this as something to get a campaign started, with the dm dropping in other, larger dungeons as needed.

Thanks again for downloading and checking this out! This was my first time trying to write up and publish something, so I definitely have a lot to refine with layout and publication design.