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A jam submission

HavenView project page

A local area for your next Shadowdark RPG campaign.
Submitted by Boi10217 — 11 days, 1 hour before the deadline

Play game

Haven's itch.io page

Results

CriteriaRankScore*Raw Score
Game Master Usability#593.2943.421

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Aside from the previous comment and play testing needs, this is a great resource for GMs. I’m also working on similar style content utilizing Watabou / Oleg’s maps. Great work and art!

Developer(+1)

Thank you! I think there is a ton of potential in some 1-2 page ddungeons using Dyson logos maps. I'd actually really like to make another, larger project like that when I find the time.

Also, want to say I loved your submission! Very unique class and bonus points for the big stingbat.

Submitted

Good product!   One thing, though, I feel putting the beastman with the alchemist cookbook in the first chamber of the dungeon feels a bit anticlimactic, since the main rumors the players get is about the missing alchemist.  I feel like the "main" objective of the dungeon can be cleared very quickly, without giving any insentive to continue exploring further.

Developer

This is actually a very valid criticism that I somehow completely overlooked when writing/designing this little encounter (what I get for not playtesting!). I think the quick fix solution here would be to have the corpses in room 4 be beastmen, one of which has the alchemy book. That way it's a little harder to just pop in and out in the first "room". 

In general I think while the overall interactivity of this "adventure" is pretty good, I think it could be improved a lot with regards to scale and overall flow. Things to think about for my next (if I write one?) adventure!
Thanks for the feedback!

Really liked this one. Loved the map. 

Really liked this one. Loved the map. 

Really liked this one. Loved the map. 

I think this has good bones, but needs some refinement in a few areas. The text formatting is a bit inconsistent, and the font choice feels slightly off. It makes it harder to read. 

This is more of an adventure prompt than a full adventure. It needs a few more of the "where and why" to really drive the adventure forward. The prompt to get started is good, but what if the adventurers don't want to chase after the alchemist? Having more things draw them into, or at least approach the main quest will certainly help varied groups get engaged. 

Developer

Thanks for the feedback! Looking back, I'm still happy with the complexity of this bitesized encounter, but after seeing how much stuff people can pack into 2 pages I think I could have written a much larger "dungeon ".

I think the single hook works for getting players in the direction of the included "dungeon", while the rest of the city has enough stuff going on that shenanigans could probably arise just from interacting with a few of the NPCs.

My goal was to write something a new gm could use to start a campaign with by providing a town to get started in and an adventure for that first session as fter everyone's made characters and hashed out rules questions, and there's maybe an hour left before people's attentions start waning. 

While I think I could have written a better dungeon adventure, overall I am still happy with this as something to get a campaign started, with the dm dropping in other, larger dungeons as needed.

Thanks again for downloading and checking this out! This was my first time trying to write up and publish something, so I definitely have a lot to refine with layout and publication design.

Submitted(+1)

If Shadowdark had a Starter Set like the old D&D Starter Sets, I'd want this adventure in it.  Cool stuff.