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(+1)

Impressive entry :o

Absolutely love the art in general, mech designs, Zena’s design, the UI !

The music also is incredible, the orchestral style really makes it feel like the stakes are at their absolute highest.

The tower building mechanic in between waves is also neat, and in a way the fact that they have a proximity base effect kinda made me think of how recharge buildings worked in Gunmetal, but here with the twist of some boosting your mech’s stats instead of just the health refill.

There were a few issues though, first the game tends to get a few slowdowns here and there probably due to the amount of ennemies per waves, you can even see the framerate improve a bit once you destroy a few. And second the audio balancing, the SFX are EXTREMELY LOUD :o it seemed to be particularilly the case with the large melee mechs when they rush to attack.

Other than these, the game is cool and i’ve had fun playing it.

Well done to the whole team :)

Thanks so much for your thorough review. Really appreciate you taking the time to play the game! Wanted to let you know we added some standalone builds which hopefully would improve the framerate. Thanks for playing!!

(+1)

No problem :)

I allways try to go a bit in detail cause that’s what jams are all about when giving feedback ^^

Cool that you’ve had post jam updates, i’ll check the standalone out.