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A little update.

Next version will still focus on introducing proper faction mechanics, starting with the church.

This requires some pretty big changes to existing quests and a creation of new ones, among other things.

Before I get to these, I would like to remind you to report any bugs you find, or tell me how you like the previous updates, like the large story expansion or the new dungeon loot system. Now for the faction changes.

First, joining the church will be completely different. The bloodstone quest will be moved and replaced with a new, much more simple quest, where you will have to visit all the shrines around the game world.

Each shrine will have its own theme, like shrine of health or shrine of happiness. You will have the option to donate 10 or 100 silver and pray. Doing this will change your stats depending on the amount of money you gave.

Finishing the quest will make you an Initiate and allow you to use level 1 prayer on any shrine for free. You will also unlock the first activity, maintaining the shrines. You will also receive a simple mandatory quest once a month.

Maintaining those shrines and doing these quests will raise your rank in the faction. Once you get enough points, you will get the bloodstone quest. Finishing it will promote you and you will unlock new activities as well as the pebble system. 

Next rank will give you the blood staves and new activities. This will be it for this initial release.

One thing I also want to do is to overhaul the way Zacharias sells things. He won't accept money, but will take your faction points instead. Selling certain items to him will also increase your faction points. 

There is still much work to do. In the meantime, I'd like to know what you think about these upcoming changes, and what you thought about the previous patches.

(1 edit)

i did sort of like the bloodstone quest, even if I never could complete it. It makes joining  a faction feel meaningful since you needed to solve a puzzle to join, like some sort of exclusive club. It definitely made the church feel like a big deal, since it wasnt just a “yeah kill 10 boars and you can join” thing. I’d perhaps try and keep some of that secrecy if possible, so that “only the worthy” can join

I want there to be multiple layers to the church. Most members are supposed to be the initiates. They take care of minor things and don't have access to any magic or other more important stuff. They will accept pretty much anyone and give him the starting rank.

Higher ranks are a different matter. Only few people actualy get far enough to get access to magic and most low ranking church  members don't even know this stuff exists. 

That's my goal. Make joining the church easy, but getting higher is supposed to be hard. That's why you start with just praying at some shrines  to join and later you have to find the bloodstone to get promoted to become a "proper" member of the church.

(+1)

sounds like fun, I’ll be sure to try again when the patch is ready