Hi there ! The game is really fun , I love the mix between being quick and planning your course carefully. I enjoyed playing it and I think that with a little more juice and feedback it could be wonderful. For me it fits perfectly with the theme of the gmtk jam. And being able to block the snake was a really cool mechanic, loved it :)
I understood the game pretty quickly but was a bit confused when I changed from controlling the snake to controlling the mouse during the onboarding. Maybe controlling the mouse directly could be less confusing ? Although I'm happy with the arrow control, I'm french so don't really use wasd
I don't remember which level it was but on some levels I can just go close the final door (which was green) and then take all my time to deal with the snake, I think this security kinda defeats the point of the game in those levels
Overall I think the game just needs more animation and to improve feedback.
Knowing where is the exit and the start at a glimpse of an eye would be useful ! I always have to look around when this is simple indication that I should be able to find super quickly. The mouse being black is not really readable too, maybe it could be a more catchy color ? Or animated ? This would help a lot.
On a side note, maybe the game could use a showcase image more similar to the graphics of the game itself ? Some pixel art or whatever ?
But otherwise a cool game with a true potential for fun :)