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(+1)

Thank you for feedback, really glad you enjoyed the game!

We went for the switching control from snake to mouse so that the player better feels the "roles reversed" theme, sorry if it caused confusion.

Getting to the end of the level without getting all the mice is intentional too, we wanted to make them a cool collectible, like strawberries in Celeste, which are not required for completion, but are a cool extra challenge for those of players who want one.

As for the indication of an exit, in the new version, the exit is actually additionally highlighted with text. Not sure if that's what you meant, but it seems like a relatively solid indication of where to go.

As for the showcase image, yeah, we could've picked something more in-line with the game itself. We just went with a cool snake, cause it felt like a fitting pic.

Once again, thanks for feedback, really appreciate it. :)

(+2)

Alright, I see what you mean. About the exit highlighted, I think it would be better with something more than text, maybe another animation in addition ?
But hey I get it, jams are hard and tiring anyway, this is my feedback in case you wanna continue the game ;)

Thanks for the feedback on dungeon caretaker, that's really kind of you, hope you have a great day !

(+1)

Thanks for the feedback!

Yes I can see how the exit is still hard to find with just text, ideally it would only take a few seconds to know where the goal is. Thanks for letting us know :)