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(+1)

First of all, I'm just delighted to receive such a robust and thoughtful comment. Demonskunk 4ever. Putting in the work to make this system work for you even though it wasn't all there on the page how you wanted is not an ideal play experience, and it's tough(!) so I'm very grateful for you doing it and taking the time to tell me.

I will implement these changes or ones to that effect immediately! Thank you again, and I'm really pleased you had fun with this system.

PS. I would be interested in that Roll20 sheet. I will be in touch if I end up using it for anything for crediting purposes.

(+2)

I'm extremely relieved at your response, I was super worried I'd come across as mean ;u;

I feel a degree of solidarity with you, as a fellow indy game writer, and you've been really cool in replies, so I figured the least I could do was give honest feedback! I'm looking forward to seeing the revisions when they come!

The character sheet code is below.

If you're not familiar with how to do custom sheets, you choose "Custom" on the character sheet when you're making a new game, then click "Settings" on the game launch page, then "Game Settings" and paste the HTML Layout code into the black box at the bottom of the page, then the CSS Styling under the CSS Styling box.

HTML Layout

<c><div>
<div class="center"><h1>Gumball Wizards II</h1></div>
<b>Name:</b> <input type="text" name="attr_char_name" />
<b>Wizard Style:</b> <input type="text" name="attr_char_style" />
<b>Level:</b> <input type="number" name="attr_char_level" size=1 />
<br>
<hr>
<table>
<tr>
    <td>
            <h3><center>Vibes</center></h3>
            <table>
                <tr>
                    <td><b>COOL:</b></td>
                    <td><input type="number" name="attr_cool_current" /></td>
                    <td></td><button type='roll' value='[[2d6+@{attr_cool_current}]]' name'roll_cool'>ROLL COOL</button><br></td>
                </tr>
                <tr>
                    <td><b>SWEET:</b></td>
                    <td><input type="number" name="attr_sweet_current" /></td>
                </tr>
                <tr>
                    <td><b>DANGEROUS:</b></td>
                    <td><input type="number" name="attr_danger_current" /></td>
                </tr>
                <tr>
                    <td><b>NORMAL:</b></td>
                    <td><input type="number" name="attr_normal_current" /></td>
                </tr>
                <tr>
                    <td><b>QUIET:</b></td>
                    <td><input type="number" name="attr_quiet_current" /></td>
                </tr>
            </table>
        </td>
        <td width=50>
        </td>
        <td>
            <h3><center>Sweat</center></h3>
            <table>
                <tr>
                    <td><b>BOD:</b></td>
                    <td><input type="number" name="attr_bod_current" size=1 /></td>
                    <td>/</td>
                    <td><input type="number" name="attr_bod_max" size=1 /></td>
                    <td><b>STRIKES:</b> <input type="number" name="attr_bod_strikes" size=1 /></td>
                </tr>
                <tr>
                    <td><b>BRAIN:</b></td>
                    <td><input type="number" name="attr_brain_current" size=1 /></td>
                    <td>/</td>
                    <td><input type="number" name="attr_brain_max" size=1 /></td>
                    <td><b>STRIKES:</b> <input type="number" name="attr_brain_strikes" size=1 /></td>
                </tr>
                <tr>
                    <td><b>BANK:</b></td>
                    <td><input type="number" name="attr_bank_current" size=1 /></td>
                    <td>/</td>
                    <td><input type="number" name="attr_bank_max" size=1 /></td>
                    <td><b>STRIKES:</b> <input type="number" name="attr_bank_strikes" size=1 /></td>
                </tr>
                <tr>
                    <td><b>LUCK:</b></td>
                    <td><input type="number" name="attr_luck_current" size=1 /></td>
                    <td>/</td>
                    <td><input type="number" name="attr_luck_max" size=1 /></td>
                </tr>
                <tr><td> </td></tr>
            </table>
        </td>
    </tr>
</table>
<hr>
<h3>ABILITIES</h3>
<input type="text" name="attr_ability_1_name"><br>
<textarea name="attr_ability_1_text" rows="2" cols="50">Placeholder</textarea><br><br>
<input type="text" name="attr_ability_2_name" /><br>
<textarea name="attr_ability_2_text" rows="2" cols="50">Placeholder</textarea><br><br>
<input type="text" name="attr_ability_3_name" /><br>
<textarea name="attr_ability_3_text" rows="2" cols="50">Placeholder</textarea><br>
<hr>
<h3>INVENTORY</h3>
<textarea name="attr_inventory" rows="2" cols="50">Inventory...</textarea><br>
<hr>
<h3>SPELLS</h3>
<textarea name="attr_spells" rows="2" cols="50">Spell Cards...</textarea><br>
<hr>
<h3>BACKGROUND</h3>
<textarea name="attr_origin" rows="2" cols="50">I came from...</textarea><br><br>
<textarea name="attr_wizard_roots" rows="2" cols="50">I became a wizard when...</textarea><br><br>
<textarea name="attr_got_to_lose" rows="2" cols="50">I have...</textarea><br>
</div>
</c>
CSS Styling

.charsheet {
    background: #1b2117;
    }
div {
    color:#ffffff;
    font-family:"arial";
    margin: auto;
    padding: 10px;
}
.charsheet center {
    margin: auto;
    width: 100%;
    border: 3px solid green;
    padding: 10px;
}
.magenta {
    color:#e94174;
}
.yellow {
    color:#f6cb6e;
}
textarea {
    color:#ffffff;
    background: #1b2117; !important
}
input {
    color:#ffffff;
    background: #1b2117; !important
}
table {
    margin: auto;
    padding:; 10px;
    width: 80%;
}
h3 {
    color:#ffffff;
    width: 100%;
    margin: auto;
}
h1 {
    color:#ffffff;
     width: 100%;
    margin: auto;
}