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(+2)

Fun and really well made! I like the variety in bugs that can be used. 

With regards to the scoring system could it be changed so that rather than being a combination of time taken and money left at the end, it also counted the sum cost of the units still alive? I ask because in my first run I got a score of around 1475, but in my second I only got 615 despite being much faster (and I had a lot of units still alive at the end)

Other than that this is a really well made reverse tower defence game, would love to see more levels added!

Thanks for the kind feedback. That is a valid idea, the idea why we didn't do it this way was that unit spamming was too strong of a tactic. But, now that you mention it, we actually wanted to delay the win until there were no mobs on screen anymore , so that scavengers could add money longer. We could also increase the score by how many mobs actually reach the goal... things to think about for a mini update after the jam

Ahh gotcha, that makes sense then. I look forward to trying it again after a possible mini update!

Thanks for the feedback! Every remaining unit counts as one point towards your remaining money. That is multiplied by the time it took.

It was implemented rather late, so there might be some flaws. 1,4k is a reeeally good score though :D well done!