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Thanks for the kind feedback. That is a valid idea, the idea why we didn't do it this way was that unit spamming was too strong of a tactic. But, now that you mention it, we actually wanted to delay the win until there were no mobs on screen anymore , so that scavengers could add money longer. We could also increase the score by how many mobs actually reach the goal... things to think about for a mini update after the jam

Ahh gotcha, that makes sense then. I look forward to trying it again after a possible mini update!