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My android system 6.0 and i tried godot-engine it's barely worked.GLES 3.1.Should work normally.

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Ok, that´s strange. This must be enough envirement to handle the gfx of HOS. Let´s make some more tests.

So you can start HOS and game shut down when you click New Game.

What happens when you click Load Game, Options, Credits, Quit?

I have also looked on my NoxAppPlayer Test Envirement, what seetings is there for my installed HOS Application. But didn´t find any useful information for now. My installed HOS App has no extensional rights like accessing external storage or so.

At the moment it looks like, there is a special condition when you click new game, that´s trigger this shut down behavior on you app. So our next step to identify this behavior is to find a way to avoid the newgame process or to find the reason what deals this shutdown.

If you can click load game we can try to find a way to start your HOS with a savefile.

Luckily you have Android 6.0, so you have an integrated file browser.

https://www.cnet.com/how-to/how-to-access-android-6-0-marshmallows-file-manager/

My Noxplayer is simulating Android 5.0. I need to search first a filebrowser app.

Why we do this. It'looks like your system has no problems with the gfx, so my next suspect is, that we have problems with file access or permissions?

Before i continue here, i need to know if you can click load game without a shut down.

I can click Options, Load Game, Credits and Quit there is no problem with that. But when i click New Game freezing and shutdown the game. I have no problem with permission. My all permissions enable. So i can click Load Game but no have any save game.

Ok, i need to find first a way to access HOS savefiles on android. No one has managed this before here in forum. Perhaps we make it? Need a filemanager app first for my android test envirement.

Ah damn you said it's barely worked. My english is sometimes not the best. What you mean with barely? Slow.

Do you have performance problems? Could this be you have to less cpu power or to less working memory?

If you google "godot performance problems on android" you are not alone.

It means worked but in the range of 10-20 fps. I tried Cubiventure(https://khairul169.itch.io/cubiventure)

In memory usage by apps "org.godotengine.highschoolofsuccubus maximum usage 758 MB". My last free space 587 MB. That's problem, right ?

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Yeah this could be the problem. Lack of memory mostly no coders handle this. So you have mostly a crash without any message from the application or system or you get some other error messages which makes no sense. Can you temporarily shut down other apps to free some memory?

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I did but using so much memory not enough.

I have no High School of Succubus files. I looked Android/data.