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I think the game mechanic can benefit by having persisting logs on every new run. It would cut some of the repetition out, especially when a game is as cryptic as this (plus having to constantly worry about the timer). I do like the idea that you are piecing clues together of different characters by hearing the gossip they have about one another.

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Great idea about the persistent log.

As I saw in Kyles stream, the log is quite buggy, when doing multiple runs. I really hope to come back to finish this prototype up to the point, I intended for the jam.