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(+1)

Really fun game and visuals. I liked the many choices in maps and characters. I think some more game modes could go a long way as well. The aiming was a bit weird, it felt like my projectiles would often shoot to the right of where I was aiming. 

(+1)

Thanks ! Glad you liked the available options ^^

The funny thing is i thought of some game modes, like some defense missions instead of attack, or escort missions etc… but decided that at least for the jam i should just focus on one base system and have it work, plus i’m not sure yet how i could make some modes yet but i think i could figure some stuff out :p

Yeah the 3rd person crosshair isn’t the most accurate, cause the bullets actually spawn from the weapon’s barrel so it’s a bit off to the right, i tried to have it be more centered but couldn’t find a balance that would work without making the camera angle look weird when aiming up and down, so with what i know that’s the best i could acheive sorry :/

Although this is also probably not helped by the amount of spread the weapons have, i just had the same values as i had in my previous entry but with the extra axis added, but it didn’t quite transpose as well in 3D.

(+1)

You could raycast from the camera to see where a bullet would land, then you can have the projectile's aim be slightly adjusted to reach that point where the raycast hit. This is how I solve the issue and how I think most games does it. Give it a try.

(+1)

Good idea, i’ve used a bit of raycast for things on past entries but didn’t really think of combining it with a projectile system, worth a shot thanks for the suggestion ^^