Really cool concept with great interpretation of limitation, but platforming feels a little like controlling an anvil. Hope to see some "Post-Jam" version :>
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Thank you! We had tried to keep the player controller slower to account for the enclosed horizontal space, but that definitely resulted in it feeling finicky and heavy. In general, we could have done much better with it; we will make sure to not neglect it as much with our next game. Thank you for your feedback!