BurstDebugInformation_DoNotShip
I love when people ship it. I could already see its a multiplayer game by checking it.
Guys? "DONOTSHIP" theres a lot someone can read of those files you shouldn't ship.
To the Game itself:
The Rocket exploding on the Ground? The Effect looks absolute amazing! Shooting feels good.
I love the work on the Menu, i love it when People have Menus in their Game Jam Games, Settings for Sound and Video Control. Just awesome and great Job, takes a lot of time thats why most people don't bother with it.
I like the Textures and Bullet Effects when hitting objects. really well done.
The Camera Control feels bugged, as it constantly zooms out or in. Or i walk to one side and leave the mouse on the other side to have it zoomed out. It also makes it weird to play when the Camera goes in and out for no reason.
The Movement itself i had my struggle with, i think its not intuitive, to "complex" for a game like that and i always walk in some direction as the Arrow is hard to see and follow while you turning with the other Keys.
I know by myself how much work it is to get a Multiplayer Prototype in 2 Weeks going. With that said i also know that especial on Game Jams the chance that people can play those Multiplayer Games going to be almost 0, as Multiplayer Games need a certain amount of Player Base.
Amazing Job, sadly i couldn't find any Opponents that wanted to play with me
Keep up your good works, u might wanna improve it and add a Single Player and then maybe go for a Playerbase as i could imagine a Arena Multiplayer Game as it is could make a lot fun.
Edit, just wanted to point out the Sounds also were really good and fitting.