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I didn't realize at first I could change which gun I was using. I didn't even realize I had accidentally changed it at first I just noticed my abilities changed and didn't know why. Showing the cooldowns of all the turrets at once would be nice. I think the difficulty could ramp up quicker and it would make it more enjoyable. I played for a few minutes and didn't feel threatened and it started to get dull. But roguelikes always have potential so there is a good base here.

Yeah, I had only realized later that I needed to include clearer UI to indicate the ability to switch between cars. I'm glad you were able to figure that out without having to read the game page instructions though. As for the difficulty ramp, I think you are right for a game jam format, it needs to be a little bit quicker to the action. In my playtesting, the real difficulty curve starts to hit hard around 5 minutes in and usually most games end around 10-15 minutes unless you get some OP item combination. Thanks again for playing and I'll think a bit harder on how difficulty should scale for this.