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Very casual game. I love the art and aesthetic which I'm assuming was the focus here. The multiplayer aspect is also very cool. I need to make an account to really get a full play experience.

Some things I'd want are some way to increase my currencies without strictly waiting for timers. It feels like a clicker game so I'd like a way to "click".

I also think having different ways to interact with other players bases would be neat. It started to get old pretty quickly just running around clicking the same button on every plot.

I did run into a bug. I softlocked the game by teleporting home. I wasn't able to move afterward.

Some quality of life improvements I'd suggest are having the initial plant be a production of some sort. Even if it's just moonbeams or a color mixer currency or even like a quarter of a rainbow would be good I think. Either that, or just skip straight to one of the color producers or mixers.
Also, I think production should be able to accumulate. Waiting for a single rainbow for five seconds at a time is rough. The time is short so I felt like i should just wait there. I wanted to explore but then my base would become innefficient.

The aesthetic is wonderful, love the low poly graphics and everything. And again the multiplayer aspect is super impressive.
Great job :)

Thanks! Ya, there are definitely a lot of features we will shift/add in the next iteration of this. For the sake of the jam we had to focus on just the core loop and making sure multiplayer and NPC tycoon stuff was working properly, we actually weren't sure we could get the cosmetic skins, neighbor visits, and rebirth stuff in at all. That stuff still needs of a lot of work.

I am actually hoping to strike a balance so that you can click on your own spots to boost production or something, or just idle if you prefer to play that way. But it will take a lot more messing around for me to get something like that feeling good. You can actually get a level 3 machine of each color and a mixer within 15 minutes of play or so, and those are automated so then you are free to explore while still building up rainbows :)

The dot big bang platform is multiplayer by nature, so its a great base for stuff like this, but it is a challenge to figure out the networking and such on all the parts so that everyone sees what they should and the NPCs load up when there aren't enough players for the slots. (It is my husband who does that part, lol... I just do the art/design part.)

Thanks for playing and for the thoughtful feedback!