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(+1)

A nice prototype. Did you use Unity's addForce to move the character, right? Perhaps in this case, I would have preferred a movement less physics-based and linear, but it's very cute.

(+1)

I used Construct 3, it already has some basic movement capabilities. But I plan to make a new game with new assets, where there are frames for the character, and the movement feels smoother in this regard.