Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Cool return to some railshooting mech action ^_^

This time around i feel it went quite a notch up in the visual department, and the fact that you have missions all around different planets as well as spece ones add some nice variety.

The gundam inspired mech looks really awesome, and i had a good laugh at how you mixed some more 4th wall breaking references to the jam itself with your game’s plot.

Sound wise i really like the midi metal tunes, one issue though is in the SFX department where for some reason everything is incredibly loud O_o

The controls are fine but i’ve had some small issues, the crosshair seems glitched as it just stuck close to the mech instead of indicating where the bullets were going, and i got confused as to what the right click spin move and spacebar (supposedly a boos but i didn’t see a change in speed) did. This could be what the right click move was though cause i feel the game’s missing an equivalent of Starfox64’s barrel roll to give a few i frames and deflect or negate bullets cause at times there was a lot to dodge and no real way to move out of the way :/

Also i think the ending, or last mission glitched out cause there’s a boss ship that you seem to be able to damage but the camera doesn’t follow the mech and i flew past him and infinitely drifted, not sure what happened there.

Now with all that said i’ve really enjoyed the game, it was a fun campaign and i there were quite some boss variety on display.

Good job :)

(+1)

Thanks for the feedback! I did intend to add some I frames to the dodge, but I kept putting it off until I had no time left. And yeah, the final mission is glitched, but I had no time to complete it, or any of the boss fights, really. I'm glad you enjoyed it, though! Thank you for playing!

No worries, like i said it was a cool mini campaign ^^

Yeah i know the feel, sometimes some features for some reason you go “ok that’s gonna be a future me problem” and once you reach that point… haha but yeah planning something and not having the time to put it in a jam context is fine.

Also fine for the last mission, i just pointed it out in case it was an unexpected bug or something, cause you never know you sometimes get surprises with exports XD