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ClarkHate

55
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5
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A member registered Nov 19, 2021 · View creator page →

Creator of

Recent community posts

That's amazing!!! I would be absolutely honoured. I sent you a friend request on Discord.

Haha that's so awesome! I didn't understand most of it, but I laughed really hard while watching you play. i'm so happy you played my game and uploaded a video. Thank you so much!

The ball physics felt great! Music was funny. Definitely very monkey gorilla. I had fun playing it.

That was definitely a bizarre fever dream of a game. I was in another world there. I really hope that people randomly discover this game years later, and get to experience this bizarre universe, with no context as to why it was created. Thank you for making this piece of art.

The intro song was amazing. This game has a ton of charm. The voice acting was great. The implementation of the modifier was great. The gameplay was a great take on a simple idea. Overall, really enjoyed this.

I like clicker games, so i liked this. I couldn't immediately understand which suggestions to approve, so I just approved everything at first. But it made sense after I finally questioned what was going on with the window in the background. Also, great use of the modifier!

I loved the art and music. And the story and overall atmosphere. My only problem was that I found it hard to hit the skulls without getting hurt. But the soda made up for that. Overall, this game was awesome.

Thank you for hosting this jam! I'm glad you enjoyed the game! The death zone on level 4 was definitely a bit too high. But I'm happy you managed to get past it! Thank you for playing!

I'm really glad to hear that! Level 4 was the only one that I didn't end up testing. I just assumed it worked, but I guess the death zone was a bit too high. Thank you for playing though! Glad you enjoyed it!

I'm really happy to hear that! Thank you for playing!

Thank you for giving my game a chance, despite being offputting. I'm glad that you had fun with the levels that worked. Level 4 was actually the only one that I didn't fully test. So the death collision zone might have been too high. The dive is supposed to send you downward, but I was having a weird issue with the physics, where your downward movement would slow down no matter what. It's probably an issue with my character controller. But thanks for letting me know about those issues, and thanks for playing the game!

I'm sure you know this by now, but a respawn button would have been useful. I kept falling off in the fourth level and having to reload the page to restart. Also, I didn't know that you could drag blocks until I read about it in another comment. It'd be a good idea to inform the player about that somehow, because it's not immediately obvious.

Pretty decent space shooter. Movement was a bit slow, but it was fun getting a lot of orbits and getting really overpowered. I didn't pick up on too many of the modifiers, but there was so many it's hard to remember. Good job, though!

This game was definitely charming. I liked the MS paint graphics. Great job fitting in so many minigames. My favourite one was definitely Honey Clicker, because of my monkey brain.

Very good entry. Great job including so many modifiers. The dialogue was great. My only complaint is that for a jam game, it was a bit long. Overall though, it doesn't have much bad about it. It's just a really solid game.

That was pretty fun! Loved the physics and controls. It kind of felt like "QWOP" but with a fish. I could imagine a longer version of this being a really fun "Foddy-like" rage game. Great entry!

I really liked the janky physics. Hard to play at first, but the roguelike upgrades made it pretty fun. Overall, good entry!

Great entry! Loved the music, and sounds, and the artwork. And the story was really cute. It's really good, but I couldn't see much bad, I guess. I enjoyed it.

Thank you so much! I'm really glad you enjoyed it. Thanks for playing!

This is the first time someone made a video of one of my games! It's really cool to see. Loved watching you play. Thank you so much!

Thank you! I it makes me happy to hear that. Thanks for playing!

Thanks for the feedback! I agree that the aiming needs reworked. I'll definitely fix that if I iterate on this game or make another one. And yeah, all the boss fights are unfinished because I didn't have time to finish them. I'm glad you enjoyed it though! Thanks for playing!

Thank you! Yeah, I did run out of time, and couldn't finish a lot of what I started. But I'm glad you saw potential in it! Thanks for playing!

Thanks for the feedback! I did intend to add some I frames to the dodge, but I kept putting it off until I had no time left. And yeah, the final mission is glitched, but I had no time to complete it, or any of the boss fights, really. I'm glad you enjoyed it, though! Thank you for playing!

Thanks for the feedback. Those are both things that I wanted to do, but I almost ran out of time. I didn't know that the train would stop. I tried to make it reset it's position but I didn't have time to test it that far. Thank you for playing!

I'm happy to hear that! Thank you for playing!

Thanks! I wanted to add a replay button and balance things more, but I almost ran out of time. Thank you for playing, though!

Yeah, I agree. I think my previous Mekjam game had the same issue. I tried to tone it down in this one, but it definitely wasn't enough. I'll definitely fix that in the next one. Thank you for playing!

Thanks for the feedback! Those are all things that I'd like to work on in potential future iterations of the game. I'm really glad you liked the designs and music! Thank you for playing!

Thanks for your feedback! I agree with all of that. I plan to make more iterations of this game in the future, so I'll definitely take that into account. Thanks for playing!

I butchered writing how it's related to the theme, as I literally only had 3 seconds left to submit. But your potions can give unintentional side effects, and your goal is to get the buttered chicken.

Thank you! Glad you enjoyed it!

Thank you! It's 1 point for every fry you collect, and -10 every time you hit a potato that's too big. Maybe I should put that in the description.

Good concept. Definitely fits the theme. With a zoomed out camera and more levels, this could be an interesting puzzle game. 

Pretty decent! Easy to understand. My only complaint is that the music is a bit repetitive. Other than that, solid game!

Kind of confusing at first, but I got the hang of it eventually! Maybe writing more of the rules in the description might help with that. I had fun though, once I understood it! Good game! Also, I need more box. Hope to see you soon!

Great game! Music is absolutely sick. The counter mechanic is super fun. I didn't quite understand it until I started running out of magic and had to start absorbing stuff. But as soon as that happened it all made sense. Great idea!

Lol thank you. Disney and Warner Bros won't get off my back about starting the Dr. Tomato cinematic universe. Can't accept their lowball offers though.

I think I got it working with a new build, but unfortunately I can't upload that until the jam ends. If you want to play then you'll have to download it. Sorry.

Thanks! I believe I fixed the problem with a new build, but unfortunately I can't upload it until the jam ends. If you want to play then you'll have to download it. Sorry.