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(+1)

Ok looks like I was just being a n00b lol I didn't realise I should use a & d to go left and right in menu, I just thought there was only one selection due to the time constraints, there are heaps of characters! It's really well done and lots there, the only niggling issue for me is the max angle for looking up, I couldn't always aim at mechs up high without moving back. The sniper and beam weapon scopes were a nice touch, once I knew about it I kept on checking items from a distance. This would also work super well in VR! I also like the way you choose a track that loops so well and really helps keep the momentum as you go through the levels. Some SFX on item pickups would be nice but considering how much you did by yourself in 2 weeks it's more just feedback for future improvements than any kind of real issue within the game.

(+1)

Nah ! It’s really on me and how i made the UI :p

Thanks for giving it another try ^^