Hi, the model is not scaled correctly, the head & body have a scale of 100,100,100 & rotation of -89. Im using Unity & I cannot get any animations working on it. I've set up a rig etc...
Viewing post in PSX Rigged Character Bases comments
Hmm... that's strange, I've opened up the models in Blender and they are all scaled to 1.
I will be releasing an updated pack with bonus heads and textures and I'll be sure to get it all corrected I'm really sorry about that.
I mainly use Unreal but I know that sometimes animations export at very strange sizes from Blender, either being gigantic or tiny. Try exporting at a scale of 0.1 and see if that fixes it in Unity
Here is a screenshot in Unity, as you see those 3 parts all have the same incorrect scale & rotation. Usually fixed with Cntrl+A & apply Scale, Rotation. 'female_nude_base' has a scale of 1,1,1 & rotation of 0,0,0 which is correct.
I fixed the head and base scale, by using the apply method above. But the RIG is still incorrect, I cant seem to apply the scale in blender for it.
Hmm ok I'll have to look into that. I was using rigify for the models, but only because it's free with blender, I actually use Auto Rig Pro (which is amazing!) But I don't know if it's legal to sell models that use it and I also don't know if the rigs will work for everyone but if they do I'll include them in the future.
In the meantime I found this video that should hopefully be helpful