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(+1)

it was done in this way because it felt more fun to have reloading
like the fact there is an extra factor to worry about made fights more interesting
and tbh not having to reload made some of the guns feel weird - but maybe it's just me 🤔

i'm not sure how I would explain the backpack reloading - some people will think it's a bug no doubt 🤔

for now I insist on keeping it the way it is - at least I can promise I won't be experimenting with making this part more difficult 🤔

(+1)

How about making weapon switching/firing during reloading another option you can toggle on or off?

(1 edit) (+1)

reload is something I insist on having .. but perhaps a cheat code is possible if you both insist on not having it 🤔

(2 edits) (+1)

Oh I was not talking about removing reloading completely. Just being able to use the current weapon or switch to another one. For example:

lets say we use the shotgun. This weapon holds 12 shells. When I shoot 12 times the gun is empty and the reload animation will start and I'll have to wait until all 12 shells are loaded into the weapon again. Only after that has happened I can either use the shotgun again or switch to another weapon.
What I was talking about it the ability to use your shotgun again when e.g. only two shells have been reloaded or switch to another weapon and when switching back to the shotgun again you would still have to load the remaining shells into the weapon to have it fully loaded again.

So it's more like interrupting the active reload animation of a weapon either through using the weapon or through weapon switching.

that's odd - you already supposed to be able to do that for the shotgun 🤔

(+1)

Ok I just noticed that you can indeed switch weapons before the shotgun is fully reloaded. What you can't do though is use the shotgun while the reload animation is happening. You have to wait until the animation is done before you can shoot again. Would be nice if you could use the gun again when at least two shells are loaded.

(+1)

okay, thanks for replying. a cheat that allows the player to cancel reload animations by weapon switching would be cool, im very interested in seeing how the game feels with that