Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Love that there are multiple characters and levels to choose from! Overall a pretty well polished game.
I did have some problems with knowing where the targets were. For example level 2 was very large and my movement was very slow. I believe due to the draw distance and that the "target" indicator would not render in front of objects, it took me a very long time to find the targets and finish the mission.
Other than that I enjoyed it and would love to see more mech designs for the different characters!

(+1)

Thanks for giving my game a shot ^^ glad you’ve liked the character variety !

Yeah the level design’s a bit of a mess in some places and level 2 ended up as the worst cause i had to fix optimization issues to have everything run smoothly, especially since i wanted it to be browser playable (one of the main reasons why the draw distance is quite short as well :/) the target indicators are rendered on a different layer but sadly i didn’t find a way to tweak draw distance per layer for the engine not sure if there’s one at all though i could be wrong as i still didn’t do much in full 3D yet.

But the movement speed issue is noted, if i get time post jam i’ll adjust things, and from the feedback i could also try having a minimap to help finding targets and improve navigation hopefully ^^’

I only had time to make one rigged and animated model for the mechs so that’s why the differences are only in textures :(