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I liked the experience. Was stuck for twenty seconds with no idea what to do, but after i discovered that you can break some walls.

It would be nice if game had a tutorial(it's hard to make one in 48h, what you did is impressive for someone new to Unity).
Also i think horizontal speed is a bit slow, but it's really subjective and i often mess up with speed, cause i like to go really fast :)
And separate like for not floating mushrooms, I thought they will float if I break floor under them.

Great job and good luck in your projects!

Thanks again for taking a look at my game. I only have a Mac, so I'm experimenting with Wine/trying to borrow a windows laptop so I can play yours before the end of the week. I'll get to it!

Ok so I finally got hold of a windows laptop and tried out your game. It seemed like a very cool high-concept experience, but I have to admit I shared some of the frustration that some of your other reviewers experienced. The tutorial text was hard to follow and I felt very lost trying to figure out exactly what to do. Also, I was using an older laptop, but the game lagged for me--maybe more of a problem on my end, but it didn't seem like a very graphics-intensive game. I do appreciate your take on "exploration" though, which is that you have to explore the mechanics themselves to figure out how the puzzles work. This was a super ambitious project and I think it's great you got it on its feet in such a short period of time.