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(1 edit) (+2)
  • The controls are fine. (I tested with a touchpad and a touchescreen)
  • On my laptop the sound is not working properly. A lot of artifacts in firefox. A bit better in chrome, but not perfect. But: what I could hear sounded good, music and SFX are matching well together and are creating a nice atmosphere.
  • The visuals look good. I like the style.
  • It took me some time to understand what I need to do. After that I had no problem to figure out what the different blocks do when they appeared. Maybe it would be nice to add some tutorial-hints to the first level.
  • The difficulty is good. After I figured out what to do I found it quite balanced. The right amount of complexity added from level to level.
  • I found some bugs:
    • When dragging & clicking fast you can provoke crashes
    • Are you using colliders to prevent blocks to move through barriers? I managed by very quick movement to force a block through a barrier...

Thanks for this it’s really useful feedback.

I’m currently investigating the sound issues. It’s seems to be an issue somewhere between FMOD and WebGL. The web isn’t one of our target platforms but I still want the HTML5 demo to put it’s best foot forward. If you want an artifact-less version please check out the demo hosted on Steam.

I’ll introduce a tutorial level to better explain the aim of the game too.

Thank you for the big reports too. I’ll investigate a way to limit user input to hopefully mitigate crashes. And you’re right, you shouldn’t be able to force blocks through walls!

Thanks again for your feedback!