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Nice visuals! Didn’t manage to find the exit, but wandered around collecting gold for quite a bit :) Did you procedurally generate the dungeon?

You seem to have pixel-perfect collisions - while they are correct code, they feel a little stiff for the player. I personally like to cheat my players around the edges to make it feel quite a bit nicer - I actually have an implementation of this open sourced for my game jam entry if you would like to take a look :)

Good job overall!

Thank you very much for a review! Yes, the dungeon is procedurally generated using random walk and room splitting.

Yes, collisions are silly in my game and I could make them better but, to be honest, I just wanted to make the player controller's code simple.