Nice visuals! Didn’t manage to find the exit, but wandered around collecting gold for quite a bit :) Did you procedurally generate the dungeon?
You seem to have pixel-perfect collisions - while they are correct code, they feel a little stiff for the player. I personally like to cheat my players around the edges to make it feel quite a bit nicer - I actually have an implementation of this open sourced for my game jam entry if you would like to take a look :)
Good job overall!