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(2 edits)

Thank you for the detailed feedback. Much appreciated. 

Oh yeah, I see that. I missed that haha :) Just an error on my end. There are mentions like these later in the PDF, but not here. I will edit that specific thing later, after the judging.

As for the other things you mentioned, I wanted to leave some freedom for the GM to play with. Personally, I prefer open-ended adventures that leave some wiggle room for tweaking, improv, and interpretation. Perhaps the ghost calls one of the characters by name? Maybe the bandits will go on a routine check-up? Maybe 2-3 bandits will return from patrolling outside and catch the PCs inside? etc.