Played this with a friend in the table top simulator port I made from your rulebooks, and we both thought it had some excellent potential!
We tried organize our feedback in "positives", "negatives","confusings", so hopefully it reads ok, and you'll be able to use it to iterate on this project.
Positives
- fantastic flavor: names of weapons, mechs, pilots carry immense depth
- conceptually drawing: mechs charging attacks, flying around
- keywords appropriate and inform mechanical function in the game
- rules pretty well written, just needs an index of all the symbols and keywords in one place to make reading abilities more convenient
- mechs are very readable and the ability to iterate/create new mechs (would love to see new mechs and pilots!)
Confusing
- most symbols/icons were clear, but some only appeared in a few places (purple lightning card icon on revelator (and its big black arrow) AND the shock condition end of turn)
- order of operations when multiple effects could trigger that would those other triggers (for example, when hit, pull, does the fencing when hit at distance 0 go first or after?)
- how are keywords linked? Close X means "Move X in a direction," but does that trigger a "When you move action"? what pull, which is also "Move opponent X in a direction"
Negatives
- loading feels too slow and punishing because you need to find, collect, AND load all the cards (taking about 5 turns), and only as long as you haven't messed and need to spend more turns correcting a mistake, do you get to fire a decent shot. The alternative wasting cards to refresh your armaments to then start the whole process over for a different attack that you then need to find, collect, and load cards. (we played without pilots, and it does appear they have some additional features to solve these pacing problems, at the cost of greater complexity)
- I wish you only needed to dump the required cards from your armaments in order to fire (keeping some leftover for another attack next turn), OR that only the required number of cards need to be "=color/=straight/=value" and the rest that are being dumped don't need to satisfy the requirements
Overall, there's a great amount of complexity that's resolved by some clever iconography and flavor.
ps: You might like Mechabellum!