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(+1)

Hello,

first of all please forgive me for bad English

I just played it and  here my feedback:

  1. Good point that you asked the players to use headphone.... I'M ADDICTED TO THE MUSIC and the SFX.
  2. The concept is unique. not for every one who like "normal" RPG that everything must be finished by fight, like me. However, I'm still confused about the connection of between cutscene story and gameplay story.    
  3. The Storytelling style is communicative, supple and fluent. it's like chat with your best friend instead formal conversation with boss. and I like how you "plant" the twist. it's trick me until I almost input it as major problem
  4. The battle system is unique and need player to actively press click button so they don't fall asleep :D . However execution of battle command and cutscene in battle system need to be clearer. it's like  suddenly move from scene A to scene B to scene C before I can understand what is happening here
  5. my major concern is about the control consistency. I mean that the most of game control use CLICK BUTTON, but in game cutscene, we use a SPACE  Button to move from one scene to another one. it's not big problem for some players but maybe confusing for other. my suggestions for this issue are : 
    1. Use clearer BUTTON ICON for non-Clickable control, or
    2. Make it Click, or
    3. Make control explanation menu.
  6.  The Graphic... no problem for retro gamer like me.

That's all my feedbacks

I hope your project is going well.


Best Regards,


Mar

Thanks for the honest feedback, Mar! 

The story seems to be a point of confusion for players, and I had a feeling this would be the case going in. Don't worry about fully understanding it for now! In this early stage of development, the story is meant to not make as much sense at the start, so that it is cleared up later in the full game. 

I figured the button control would be an issue... I'll probably clear it up with a menu at the start or something. To clarify: 

- Whenever someone is speaking, it's the SPACE button to progress 

- You won't have to click unless you're attacking, you're under attack, or you're at the startup menu (or just when there's a mouse icon)

I'm glad you liked everything else, especially the music (the fun part)! Thanks again, and I hope your project(s) are coming along as well!