Hello,
first of all please forgive me for bad English
I just played it and here my feedback:
- Good point that you asked the players to use headphone.... I'M ADDICTED TO THE MUSIC and the SFX.
- The concept is unique. not for every one who like "normal" RPG that everything must be finished by fight, like me. However, I'm still confused about the connection of between cutscene story and gameplay story.
- The Storytelling style is communicative, supple and fluent. it's like chat with your best friend instead formal conversation with boss. and I like how you "plant" the twist. it's trick me until I almost input it as major problem
- The battle system is unique and need player to actively press click button so they don't fall asleep :D . However execution of battle command and cutscene in battle system need to be clearer. it's like suddenly move from scene A to scene B to scene C before I can understand what is happening here
- my major concern is about the control consistency. I mean that the most of game control use CLICK BUTTON, but in game cutscene, we use a SPACE Button to move from one scene to another one. it's not big problem for some players but maybe confusing for other. my suggestions for this issue are :
- Use clearer BUTTON ICON for non-Clickable control, or
- Make it Click, or
- Make control explanation menu.
- The Graphic... no problem for retro gamer like me.
That's all my feedbacks
I hope your project is going well.
Best Regards,
Mar