Thanks for the honest feedback, Mar!
The story seems to be a point of confusion for players, and I had a feeling this would be the case going in. Don't worry about fully understanding it for now! In this early stage of development, the story is meant to not make as much sense at the start, so that it is cleared up later in the full game.
I figured the button control would be an issue... I'll probably clear it up with a menu at the start or something. To clarify:
- Whenever someone is speaking, it's the SPACE button to progress
- You won't have to click unless you're attacking, you're under attack, or you're at the startup menu (or just when there's a mouse icon)
I'm glad you liked everything else, especially the music (the fun part)! Thanks again, and I hope your project(s) are coming along as well!