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(5 edits) (+3)

good game so far

a few issues that i noticed though...
1. flying is immune to ground that is correct so far but certain moves still have their additional effects apply even though the target is immune:
sand attack and mud slap both reduce accuracy of flying pokemon  and bulldoze reduces speed even though it says "doesnt affect"...
same for nuzzle on ground pokemon. my larvitar just got nuzzled into paralysis despite the "doesnt affect".
2. spore moves work on grass pokemon somehow...
3. evolution stones cant be used...
4. y no legendaries? even if u didnt implement the static encounters you could add them so players can use them in cheat mode
5. hilda repeats her dialogue when selecting the lenny face option.
6. switching out pokemon doesnt seem to reset debuffs. still missing like crazy after accuracy drop and switching out and back in. same for effect like curse! switching out does not get rid of it!
7. paralysis seems to have a too high trigger rate. 80% of the paralyzed turns my pokemon cant move. one time i had it that paralysis triggered 5 turns in a row (from when it was applied until it wore off)
8. PP gets used even if your pokemon cant move (sleep, paralysis, frozen)

(+2)

btw really love the persona velvet room music in the dev room. one of my fav OST from persona series.

(+1)

I ran into some of those problems as well, 1, 2 and 6 specifically. As for 3, evolution stones do work, but differently. You have to have the Pokémon hold the stone, then level it up. It should evolve then. 

i tried that with the stones as soon as i noticed u cant use them. but still... u have an inventory. could just make the items usable there. or add a menu item for the pokemon above the "give item" named "use item". currently the inventory menu has no use other than showing what items u have.