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(+1)

Wuih, i like that Arcade Retro Style gives a good touch to it, seeing that "Joystick" moving makes it even cooler.

Some parts of the menus i find kinda unecessary and boring as it feels the "Initialize" takes to long.


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There is a Jetpack, what else you need in a Game ha?

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For me i find it kinda hard to understand how exactly those mech squad was working. It is interesting but needs a bit more polish with swapping them.

Or did i missed something in the Text Explanations? (I Jump into Games and dont read xD)


Considering Time you did a really good Job, keep it up.

Thanks so much for the feedback, really helps to make things better! Good to know regarding initilize thanks, no you are correct regarding how the mech squads work. We pivoted half way through as prototype testing feedback wasn't great. So I only had a week to build it, I thought the turn based mechanic was sorted a few days out but I had failed to test it properly (only tested with one squad member and it bugged out when I added another). So two days out I had to pull an all nighter to get the core mechanic working (it still has a bug where if you do the right thing you can bypass the player freeze outside their turn). That left me with less than two full days to build everything outside the initial training scene and start menus, I just ran out of time to add polish, an extra day would have been quite a different product. Initilize comes up when it loads between a scene in Unity, it was my first time using Corgi Engine so there was a bunch of stuff I had to figure out on the fly, not the greatest thing to do during a jam he he