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(+1)

The writing is nice, and as the central point here I feel like focusing on that was the right move. I get a pretty good idea of the character between Guy and Minerva, and capturing that well within a limited time frame is pretty impressive in it's own right. Would have loved more in the way of art assets; backgrounds, UI and UX elements during the VN sections, more portrait art, but as is it definitely gets the essentials across.  More in the way of audio design and music would be great as well.

The 3D sections are rough, admittedly, but as a proof of concept it's very neat. Having the combination of VN and FPS gameplay is neat, and would love to see it expanded on.

I'm not a fan of AI art in general (consider it moral grounds, haha), but for a solo dev it's understandable; having it as a sort of blueprint-y foundation works, and in a game jam game I understand it, but I would love to see actual artists giving a take on Minerva.

Overall, I like what you're doing here, and would love to see more in the future. Good job!

(+1)

Yeah, when it comes to AI it's either a blueprint or placeholder for me. It's a fun way for me to figure out what kind of designs work for what I want.  Though for more complete works I tend to be picky and have a very specific workflow of editing and inpainting. I didn't leave myself nearly enough time for myself to even think of using that workflow unfortunately and the actual programming was eating up almost all my dev time. All I managed to get done unfortunately was Minerva with a few edits in Krita to get the hologram look and those low-poly lights in Blender.

That aside, thanks. Glad you enjoyed the experience.