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Yeah, when it comes to AI it's either a blueprint or placeholder for me. It's a fun way for me to figure out what kind of designs work for what I want.  Though for more complete works I tend to be picky and have a very specific workflow of editing and inpainting. I didn't leave myself nearly enough time for myself to even think of using that workflow unfortunately and the actual programming was eating up almost all my dev time. All I managed to get done unfortunately was Minerva with a few edits in Krita to get the hologram look and those low-poly lights in Blender.

That aside, thanks. Glad you enjoyed the experience.