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This is a good base for some larger, more involved puzzle game with a world map and story lines. I agree with some of the other comments about chopping the trees being too slow. Having to find the axe but then loop back is a bit unintuitive but not horrible. I think if there was a level before that introduced laying the track and going to an exit before doing anything else it would flow a lot better. I was really confused by the axe and the trees in the way with the track on the other side. So I think the idea works it just needs mechanics introduced.

The controls of laying the track were nicely done and felt good. It angled when I wanted it to and followed the path I expected. Good work on that. 

I can picture this expanding into a larger type game where each puzzle is chunk of a large game world/map. With its own puzzle and navigation. As you move around you see areas of the map, sometimes you won't be able to get there until you progress through the game and unlock things like the axe, or mining tools or whatever other mechanics.

This has potential. I wonder where you are going with the whole chapters of a larger story though.

Thanks for playing and the lenthly comments, really appreciate the feedback. Agree on the wood cutting: I will decrease time.

Orignal plan was open world... then quickly realized impossibility of that in a jam time frame, I like the idea of introduction level maybe could work that in. As mentioned to others next Chapters are at the will of the themes/wildcards, but hope to improve this and Chapter 1 a little before next GWJ.

Thanks again