Is it possible to make custom frame rate capture,cause a 0.56 seconds animation captured spritesheet is always 5 frames. I want to sample 10 frames to make the animation looks smoother.
I think it is. Will look into it later today. Edit: Looked into it, now it looks much better. Do you need an animation speed option? Edit2: If you could, let me see how your results came out.
The generated size is the next thing on my list, i tried before but had some problems. Will look again in godot 4.1. Edit: Strange thing is i AM compressing the images. The generated spritesheets have much smaller size. I really can't say why adding them by code is making it so large.