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(+1)(-1)

Wow, was it necessary NOWADAYS using EGA color palette? I love retro pixel style, but EGA????

(+8)

100% necessary, yes :P

(+1)(-1)

Hahaha, but why? I lived the MSX Era, Hercules screens, the CGA graphics, the EGA, the 16 colors VGA, and then 256 and 16 bit VGA...and EGA was indeed horrible. Why would you choose that style? Do you have any preferences for that? Even dithering looks nasty. :D

(+5)

Its a pure indulgent nostalgia thing, lots of people love it!  I actually prefer it as pixel art than the blurred stuff you get in VGA era games. There's just something about crisp pixels I love. Plus, dithering masks my shoddy gamejam art haha. 

(+1)(-1)

VGA era games aren't blurry, though? And since (back then) all monitors are CRT monitors...no pixels would've been sharp and crisp, they would've blurred

(+3)

Oh yeah, not all VGA games for sure, but a lot of adventures at the time went to scanned and downscaled art, lots of anti-aliased lines. I do love them too of course, but there's something really evocative about the lower pallete stuff I really like as well.

And 90s CRTs were plenty crisp! Especially at 320x200 like most games around then. I think 1024x768 was a pretty common desktop res on CRTs. When people talk about pixel art being designed for blurry monitors or with big scanlines, I think it's more console games on NTSC TVs.

Also, the nostalgia is a cultural thing, rather than an individual experience thing. People that never lived the 80s, or this style, are also nostalgic of it, even tho they never lived it. This is an interesting sociological phenomenon.

(+1)

Yeah, interesting! I've definitely started enjoying a lot more old movies/music myself even though they're before my time and I never watched/listened as a kid. But something about the style I like, even though it's outdated. So can definitely be an appeal to older styles even when nostalgia isn't a factor