Hey, I have (at laaast :D), played Manor. It was fun. As promised, here is my feedback :
What I have liked :
- I have not been able to reach a positive income ... but it may be because I am bad:D . Game is not so easy, and it is good like this.
- It reminds me of banished : you manage an ancient town, you do not manage directly your townsfolk, and it looks like a living city.
- nevertheless, game is original : it is refreshing to play. You do not lead your village by saying : this constructs there, etc ... but by acting like a noble of this time.
- we can learn about words and history of central Europe.
- townfolk names make village more living.
- it is easy to see vacant positions.
- landscape that change during seasons are a good idea.
What I did not like or did not understand :
- hat are the mid and long term objectives ?
- are all strategies good (sell your lands, or keep them ) ?
- will your choices influence other cities ?
- how do we repair the mill ? By increasing maintenance ?
It is a good start, now I am curious to see where you will lead the game : more interactions with your folks, your churches, your manor (in fact more micro management) ? Or more interactions with surrounding villages, princes or kings or armies (more macro management) ? Both directions would be interesting, but it might be something completely different. If you can tell me (us), I am interested.
If you want a more detailed advice on a point, I would be glad to give it to you !