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Nice puzzle game. Graphics were a little basic but fit with the chalk board motif. Played through all the levels and really liked that you made so many and had those challenge levels at the end that incorporated all the elements. Oh and the introductory/explanations were excellent and really gave it that polished feel.

One critique is that the wildcard seemed to be more relevant then the theme. Maybe it is because you kept saying teaching instead of training - probably I am just be nitpicky here - really liked it so thank you for submitting.

Thanks for playing. I am not an artist so I lean heavily on simple art and try not to get too hung up on it. I can only focus on so much as a solo dev.

You are absolutely right the wild card is more relevant than the theme and that is 110% intentional. 1) Two of the wild cards were suggestions I had the won the vote so I wanted to heavily use them. With this I find GWJ wild cards typically more interesting than just the theme as it requires working around more constraints. 2) I didn't want to make just another game set on a train like I knew most entries would be. 3) Using the word "teach" of "train" was intentional as well. I original had the type saying "train" but it didn't flow as nicely and felt very forced. I decided on more natural language. The original concept was more focused on a book/training guide but after I did the art and they looked like chalk drawings I figured I would lean more heavily on that concept and go with a chalkboard/classroom style theme.