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(+2)

Update 2

I have made some good progress over the past few days. I have managed to add in a quest system where you go to a start point to pick up cargo and then go to the end to drop off cargo and collect the money. When you pick up the cargo a marker will show where you need to go, this is effectively a line from the start to the end. Quests can be completed over and over, this is mainly to ensure the player has a way to earn money consistently.

I have created the UI that displays the amount of gold you have. This gets updated when you drop off the cargo. I have a placeholder for the image but this will be changed to a treasure chest.

Sticking with UI, I have created the player UI where they can see the health bar, click buttons to change the ship speed to allow the ship to move forwards itself, click a toggle for manual or auto fire and the manual fire left cannons and fire right cannons buttons. The last bit needs linking up but nearly there.

Finally I have added cannons to the enemy ship and added script where they will fire at the player. 

All this in 4 hours, I'm happy.

Up next

The most challenging part is left and that is the day/night cycle. The writing and updating of time will be ok its just the lighting around the world as the game switches from day to night. I've seen a few videos on YouTube that I'll check out at lunchtime.

Finally

Here is a screenshot of the latest update. The two sqaures are the quest start and end points, these will be hidden when the game is live.

Happy jamming


Nice, you getting there, how is art handled in unity? you chose top view because its easy right?
I'm doing my game in vanilla javascript and already can feel the hassle when i start doing the art and sprites changing with movement.

(1 edit)

It's coming together, I'm pleased with the progress. Yeah I went with 2D/top down because I find it easier to use than 3D, you can add your own art style relatively easy too (I.e. pixel art etc). Art in unity is easy to implement in my opinion, you can create a 2D sprite and import any image you want over it, saves a lot of time.

I've seen your devlog, your game sounds great. Thanks for the support.

Looking good so far!

Maybe allow the player to board other ships and attack enemies on board to steal additional loot at the risk of your cargo being stolen. 

Good luck!

That is a great idea. Maybe when the enemy ship is close to 0 health they stop moving and you get the opportunity to board them? If i get time I'll add this in.

Thanks for the support.