Nice, you getting there, how is art handled in unity? you chose top view because its easy right?
I'm doing my game in vanilla javascript and already can feel the hassle when i start doing the art and sprites changing with movement.
Viewing post in Sail the seven seas - Closing thoughts at bottom
It's coming together, I'm pleased with the progress. Yeah I went with 2D/top down because I find it easier to use than 3D, you can add your own art style relatively easy too (I.e. pixel art etc). Art in unity is easy to implement in my opinion, you can create a 2D sprite and import any image you want over it, saves a lot of time.
I've seen your devlog, your game sounds great. Thanks for the support.