You have a lot of interesting designs and concepts that you are bringing to life through your work. That's the biggest plus.
What I am curious about when you say that you are following through with 8-Bit graphics in the vein of NES, are you sure you're not confusing what you are doing with 16-bit in some of these? The reason why I'm bringing this up is because 8-Bit style graphics have a strict set of colors you can use where you'd only be able to use 3 + Transparent pixels. Unless you're trying to Megaman sprites and use two layers per each sprite if you were to use more than 3 colors at that point the work ceases to be 8-bit.
The thing with pixel art is that it's not an easy medium. While it is a subset of digital art the thing is it's also very specific and has a lot of techniques given that it initially worked with with consoles that had limited processing power. Those limitations still remain true concerning the aesthetic of it.
You have the right attitude in going about making work, that's a positive that will serve you going forward. What I would do in your position is to try and find a couple of resources and learn some of the things and strive to push what you can do and achieve a level of mastery, then continue to improve on what you're doing to get to the next level after that. So on and so fourth. I look forward to seeing what you can do in future posts and I would encourage you to keep going with the medium
Viewing post in Dima Link Pixel Art theme
Hello! Thanks! Thanks for so big reaction! I understand. So you mean retro, you mean 8 bit in a direct way. So with taking into account all resatrictions and limits of the systems. So, MS DOS mean a real VGA or EGA colors, 8 bit mean real NES color sets. I understand. I think i can think about to have also this style. With limits of a real systems. Start for example, with using some color sets. Some CGA EGA color sets for MS DOS. Or some NES colors.
And as for me, i use word retro, 8 bit and so on words...as a reference to a style. So i really, dont know about real colors and limits of those systems. And i try to ssay some stylization, something like in style of... So, retro, i use as a some old style, so 8 bit as some old style..but , yes today i can do a different resolution, a lots of colors i can use while i draw. And it is connected with ..the point, that i am doing videogames with SDL2.0 library and it is pretty for for retro programming in C. I mean i can use modern powerr and lots of colors, but try to do something like retro... as id ean... but, yes with lots of colors, for example...
So, this is two ways now. OK! I try to check some simple information! Thanks!