Kind of reminds me of Spelunky which is cool!
The player moves pretty quick which isn't necessarily a bad thing, but since there's no run button, there isn't really a way to slow down and move more precisely. I think something like that might be needed. Also since the player moves so fast, it's a little hard to accurately hit the enemies with the sword swing. I'm also not sure if the corner grabs are intentional or just a collision but, but they didn't seem the most consistent for me to determine either way.
But cool start to something! The generation works really well.