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Kind of reminds me of Spelunky which is cool!

The player moves pretty quick which isn't necessarily a bad thing, but since there's no run button, there isn't really a way to slow down and move more precisely.  I think something like that might be needed.  Also since the player moves so fast, it's a little hard to accurately hit the enemies with the sword swing.  I'm also not sure if the corner grabs are intentional or just a collision but, but they didn't seem the most consistent for me to determine either way.

But cool start to something!  The generation works really well.

I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle