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(1 edit)

I’m a huge fan of tower defense games, so my interest was piqued by this entry! I think it could use quite a bit of polishing, but conceptually I liked the subversiveness of buffing the enemies, and things like the paladin demonstrated you had some creative ideas that could keep shaking things up! I think I would’ve introduced mechanics more slowly - perhaps as rewards for defeating each baddy. Also, it would’ve been useful to see which baddy we were on out of 10.

I liked how the baddies used damage fields - kinda FF-like! Although since the player doesn’t control the minions’ movements I’m not sure it actually impacted the gameplay at all.