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A jam submission

Go Forth My MinionsView game page

Submitted by mclama — 2 days, 23 hours before the deadline
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Go Forth My Minions's itch.io page

Results

CriteriaRankScore*Raw Score
Uniqueness (Originality of the game)#73.6133.938
Balance (Speed of the game)#72.6382.875
Fun (Overall enjoyment)#82.8103.063
Overall#92.7823.031
Theme (How well the game fits the jams theme)#132.0652.250

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Honestly, really interesting game, from the (admittedly short) time I played, there doesn't seem to be much past upgrading your towers, but I still had fun playing it.

Jam Host (1 edit)

I’m a huge fan of tower defense games, so my interest was piqued by this entry! I think it could use quite a bit of polishing, but conceptually I liked the subversiveness of buffing the enemies, and things like the paladin demonstrated you had some creative ideas that could keep shaking things up! I think I would’ve introduced mechanics more slowly - perhaps as rewards for defeating each baddy. Also, it would’ve been useful to see which baddy we were on out of 10.

I liked how the baddies used damage fields - kinda FF-like! Although since the player doesn’t control the minions’ movements I’m not sure it actually impacted the gameplay at all.

Submitted

I find a bug: The Spawner Core don't cost spheres to buy upgrades.

Submitted

Very solid game , liked the tower offense a lot like many others did, it feels less like a hard incremental like many other games here do. Took around 26 minutes to beat the game, had ok fun figuring out setups and everything. Unsure about how much it actually adheres to the theme though since it seems like energy never appears

Developer(+1)

You probably cant see the "energy" of the game since i made the decision of hiding the "energy" resource counter since everything else is using the converted value of matter.

The generators are energy generators. And 1 matter is 100 energy. 

I should have made it more visible, if i had more time there was going to be an additional strategy element that you needed to connect power lines to your towers.

(+1)

Once I figured out what was happening and that the minions were on my side it got more fun. I think you have too many upgrades to stick on just two buildings, I would make some more and spread out the upgrade tree a bit. There's no feedback as to how strong your minions are, so you can't see how the changes in your towers really affect their health and weapons or whatever, which makes optimizing your placement kinda guesswork. I think a grid system for tower placement would help a lot too. Once I got all my towers set up and explored all the upgrades, I had no idea how many bosses I had killed so I quit. 

cant even figure out whats going on. its like the Ui was made by a blind person.

Developer

What resolution are you playing with? The games minimum resolution was intended and designed as 1280x720. Mobile is not supported.