I'm sorry, I don't get it. Could you give an example? Preferably an image, if the idea is based on some existing map :)
Sorry. Let me further explain. Perilous Shores is great at producing a large area. But when i'm playing solo, and am looking to generate one hex that the characters are entering, i was wondering if there was a way that Perilous Shores could produce only what was inside of one large hex that would fill the entire screen, and not generate what is outside of the boundaries of this one hex. So each time i hit ENTER to randomly generate content, i would only see one large hex with all of the content inside.
I'll try and make an image of what i mean and include soon.
Sorry, i completely was distracted and forgot to respond. Here is an example of someone generating the contents of a larger hex that contains smaller 6 mile hexes. https://skorohrdinove.itch.io/oakwood
When playing an table-top RPG, sometimes we prefer to randomly generate the contents of the map in individual terrain hexes. When seeing your Perilous Shores generator, i thought an idea for another generator would be to generate individual larger hexes with multiple smaller hexes within. In essence, everytime my characters left the side of a larger hex, i would generate the next hex of terrain. This might help better explain than i ever could. :)
https://thealexandrian.net/wordpress/17308/roleplaying-games/hexcrawl