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In the excavation of meteorite craters, when the digging speed is too fast (consuming one durability can dig more than ten meters or even deeper), it will have a huge impact on the corresponding metal production. The graph below shows the production of a lead meteorite crater with approximately the same height and similar digging depth using an iron pickaxe and a wooden pickaxe. It is obvious that the iron pickaxe, which has a faster digging speed, has less production than the wooden pickaxe. I haven't figured out the reason yet.

In the new version, the spaceship's thrusters have failed! I can't accelerate the spaceship, and it also deducts the corresponding materials from me.

For the pickaxe issue, it's because the game uses a slightly different algorithm to spawn and process tiles if you dig 10+ tiles at once. Generating resources for one tile is computationally expensive (doing it 10 times in a row results in a lag spike) and the mass-generation algorithm tries to simplify it.

For the thrusters, do you remember what you did to make them fail?

I found the problem, it's because I don't have enough fuel. But at the same time, I also found that if the fuel quantity is 0, when I click on the 'speed up ship' button on the driver's interface, the spaceship won't accelerate, but a pop-up window saying 'drive successfully activated' will appear. At the same time, it will subtract the required fuel from the fuel that is already at 0, resulting in a negative fuel quantity. I think we need to adjust the issue of being able to start the driver with insufficient fuel.

When the above happens, no matter how I operate, the archived spaceship can no longer be used.

where could I download Helixteus 2?

Here you go: https://drive.google.com/file/d/10-h5XazYmH8x2DqKjsDaUwrK1SF_JORF/view?usp=sharing